Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.

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20 thoughts on “Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

  1. When I was a kid, I saw the FF7 cutscenes and I knew that we were going to eventually be able to run that in real time. You folks have surpassed my childhood dreams by about 15.9 billion polygons. I can't wait!

  2. what have you done?! There were deep dark shadows we could hide in and now, they gone! How can we play stealth games now?

  3. I dont care about Quadrupillions of triangles I want improved gameplay mechanics and possibilities. Nice achievement though 😉

  4. Me: Alright made it to the final boss! As celebration to fight him I will turn on max settings!

    Game with Unreal Engine 5: Yeah my full potential!

    My computer: WHY DO I HEAR BOSS MUSIC?

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